
- All Models/Meshes use the same UV Layout (Included in this Zip)
- Both Materials use the same UV Layout (Included in this Zip)

- Material A is not Used/Left as default so as not to conflict with other races/genders.
- Material B is used as a base layer. (Fabric Pattern)
- Material C is used as the design layered over top. (Design Pattern)

- The default materials only use the last row in the Colorset (Full Alpha enabled), but you can use more if you want to make multicolor patterns, etc.

The simplest way to make custom solid-color designs is to export Material C's Normal Map, and draw/paste in your new design into the GREEN channel of the normal map, this controls the opacity.

- Sel